Last Resort 2.0
In Last Resort 2, an asymmetrical chess remix, players seek to protect civilians, but do so using potentially questionable tactics. In traditional chess, game pieces and movement are balanced and equal for each opponent. Further, each side is easily identified by opposing colors, white and black. However, in war sides are not as simple as black and white. War isn’t always us vs. them, civil war has shown sides can split families. Last Resort 2 continues to remix the game of chess by mimicking aspects of real war. However, both sides now share the same white color, but each has its own code. The traditional looking side of the board, wages war to protect citizens and keep its power; and purse the objective to maintain control over of its people. The remixed pawns fight to protect their freedoms and to recruit citizens to support their causes. They pursue the objective to reform the power structure.
Last Resort 1.0
Last Resort is a modified game of chess in which two opposing sides wage war to protect civilians and territory. The game of chess traditionally represents war between kingdoms, and the kingdoms have equal power, observe the same rules of engagement, and pursue the same end: to overpower the opposing king. The distribution of power in real war, however, has always been asymmetrical. War today is rarely an attempt to unseat a king, and contemporary wars are not fought by military forces of equal strength; the differences between sides may be enormous. Traditional rules of engagement are not necessarily observed. The conflict may not even involve one nation against another nation, and the distinction between military and civilian participants is blurred. Last Resort modernizes the game of chess by mimicking these aspects of real war. Each side has its own code. Players on both black and white sides seek to protect life and freedom, but they do so for very different reasons. One fights to free a foreign people in another land; the other fights to be a free people in their own land.